C1 Gaming

 Wednesday 18th September 2024

Video Games

l/0 to explore the history and context of video games

Do now!

1. newspaper, Radio, Video Games 

2. Phone, Computer, Tv 



DECADE

1970s - 1978 the first space invaders game was made in Japan

1980s - 1987 legend of Zelda was made - 1989 - hand held gameboy was popularized 

1990s - 1995 - Sony releases the first playstation in the United States for less than 100 dollars 

2000s - 2005 - the xbox 360 was released 

2010s - 2010 - Minecraft was released and became an addictive block game 


Uses & gratifications theory - PIES 

Personal identity  

Information

Entertainment 

Social interaction


BASE LINE TEST

Explain why audiences play video games.


People play video games for social interaction and entertainment they are able to do this over most games such as Minecraft, Fortnite, call of duty, Fifa, Roblox and they do this because all of these games are multiplayer and they are ablate communicate to friends or new people entirely, people talk to their friends or new people whilst playing these games for entertainment and they do this by just having a laugh, winning the game and overall just having a good time. people also play video games for information, they can gain this information from games such as player on player games because it teaches people to strategise so they can win and games such as Minecraft which is more of a player versus enemy game it teaches people how to survive, and architecture by how you can build anything in the game. People play video games based on there personal identity, such as someone will be playing a car racing game such as Forza horizon because they love cares and love racing and want to be a racer when they are older or someone playing FIFA  (which is a football game ) could love football and be good a football and want to be a footballer when they are older  

TARGET:     Do the other PIES.  


Wednesday, 25th September 2024

Do Now 

1.  P.I.E. 

2.  Personal identity  

3. Information

4. Entertainment 

5. Social interaction


People can now play video games on xbox, playstation, Nintendo switch, mobile phone, laptop, tablet/i pad, PC, Virtual reality 

smartphones are a popular way to play games on because you can take them everywhere, they are small there are lots of games on the phones. 

i think the gaming audience has gotten bigger and better because no matter what device you have now you can still play video games. 

Company's make money from free games on mobile devices by having adverts in them and selling in game items for real money 

Augmented reality is an interactive experience that combines the real world and computer - generated world together to make the gaming experience better. 

An interesting fact in gaming is that there is a portion, not a big portion but there is a portion of 65+ year olds that play video games ( 5% of the gaming audience is 65+ )


                                  Case Study: Fortnite 


1. Epic games 

2.  Fortnite has been around for 13 years but the main battle royal game came out in 2017

3.  5.6 billion

4.  save the world, creative, battle royal 

5.  in Fortnite battle royal 100 players spawn in and have to fight eavh other last team standing wins, in Fortnite save the world its a player on enemies and you have to complete missions and upgrade your base 

6.  fortnight is a player on player battle royal genre, survival, construction, fighting game

7.  TikTok, instagram, youtube, twitch, twitter, facebook snapchat

8.  Fortnite is a multiplayer game and can join teams of up to 4 people in its normal battle royal gamemode but in its other game modes you can join up to 32 to people and speak to all of them through game chat 

9.  Fortnite has been so successful because of its tournaments and its overall popularity growth over covid lock down, and has such big content creators basing there content on the game, there are also so many different gamemodes that appeal to everyones likes. and it has lots of genres and free to play. 

10.  All the G and U theory's can apply to Fortnite and its gaming audience, 

entertainment - the game is fun 

personal identity - act how you want to act, pick your character 

information - they do colas with films and artists 

social interaction - talk to friends and meet new people



Epic games was started by Tim Sweeney in 1991 in his parents house 

in 2014 Guinness book of records named unreal engine most successful video game engine

Epic games uses an operating system called unreal engine to develop fortnite 







 

Comments

  1. 18/9- Great start with some areas of PIES. T: 1. more application of all the PIES areas to the e.g. chosen

    ReplyDelete

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